exclusivefire1 의 월드5 개
Quixel Mine Inside
This is part two of a four part world series made in collaboration with FearlessOtto․ Each world is a different part of an abandoned mineshaft each built out of Quixel megascans․ These worlds were each built to push VRChat to its limits in visual photorealism․ MASSIVE OPTIMIZATION UPDATEǃ․ [Quest Notice] The visual quality may vary vastly from world to world․ These worlds were built to max out PC quality then were adapted to run on Quest․ Major visual sacrifices were often needed․
Quixel Mine Entrance
This is part one of a four part world series made in collaboration with FearlessOtto․ Each world is a different part of an abandoned mineshaft each built out of Quixel megascans․ These worlds were each built to push VRChat to its limits in visual photorealism․ The large download size and possibly‚ relatively poor performance despite the small explorable areas are the tradeoff․ [Quest Notice] The visual quality may vary vastly from world to world․ These worlds were built to max out PC quality then were adapted to run on Quest․ Major visual sacrifices were often needed․
Quixel Mine Cavern
This is part four of a four part world series made in collaboration with FearIess134680․ Each world is a different part of an abandoned mineshaft each built out of Quixel megascans․ These worlds were each built to push VRChat to its limits in visual photorealism․ The large download size and possibly‚ relatively poor performance despite the small explorable areas are the tradeoff․ [Quest Notice] The visual quality may vary vastly from world to world․ These worlds were built to max out PC quality then were adapted to run on Quest․ Major visual sacrifices were often needed․
Quixel Mine Junction
This is part three of a four part world series made in collaboration with FearlessOtto․ Each world is a different part of an abandoned mineshaft each built out of Quixel megascans․ MASSIVE OPTIMIZATION UPDATEǃ [Quest Notice] The visual quality may vary vastly from world to world․ These worlds were built to max out PC quality then were adapted to run on Quest․ Major visual sacrifices were often needed․

