LunarRose17 의 월드48 개
Black Mesa East
This place was founded by one of the researchers of Black Mesa; Eli Vance․ He founded this location and turned it into a safe home for friends of his and anyone that wishes to escape the combines rule․ Housing multiple floors people can not only live in but also contribute to helping Eli Vance and any resistance leaders in developing portal technology and trying to benefit humanity as a whole․ This place is on the outskirts of City 17‚ within the large canals that the metrocops are known to regularly patrol․ This location is connected to a location called Raven Holm․ [Map was created by ValvE and was put together easier within the GMOD workshop․ The person who made the easier to access version was RileySV on GMOD․]
White Forest East
Once a lovely location with emploies working here everyday‚ now just stands as a husk for those to hide in from the Combine․ But those who hide here have established a good location to lay low and they started to florish here․ Explore the area and see what you find‚ be warry though․ The combine remnants still remain at this facility․ [Thank you to TubbyTapir for making the original map on GMOD]
Arbeit Facility Two [Labratory]
A long standing place‚ during and after the combines rule․ Rebels have decided to move here for the freedom and to study the weird properties these places have to offer․ The blue goo‚ for starters‚ but the borealis's temporal anomalies are always interesting to study․ Just make sure not to walk into a weird wall with red particles flickering around it‚ you might not end up living to see why that warning is given․ [Thank you to Breadman and the rest of the entropy zero 2 dev team for not only making such a lovely game‚ but lovely mapsǃ]
Left for Dead 2˸ City Streets
During the green flu outbreak‚ the only 4 survivors managed to smuggle themselves out of the hotel and into the streets of the city‚ seeing it under complete destruction and mayham․ They fight through most of the infected people and make their way to a gunshop․ The owner of the gunshop‚ after accepting a gift‚ cleared a passage for the survivors to go to the mall where they will continue to fight against the hordes․ [Thank you to Valve for making such a Lovely mapǃ Everytime I replay l4d2‚ I usually want to replay this section the most due to it's straight fowardness within design․]
Half Life 2˸ Snowy Cabin [Cavejohnsons house]
Once a lovely location owned by the creator of arbeit and aperture scienece‚ now rests alone and empty․ Xen lurks near by․ The rebels know of this location due to this place being close to arbeit and the rebels have finding both arbeit locations․ [Thank you to breadman for originally making this map and thank you to the rest of the EntropyZero2 Dev team for such an awsome game]
City 10 Terminal Block
Thank you to Jack Ingoff for making the original map on gmod [gm_betaterminal]
Half Life 2˸ Outpost Zeta
Not much is known about this location‚ all that is known is that refugee's have fled here to hide from the combine on their way to black mesa east․ Rebels have turned it into a safe space and are helping other refugee's and rebels travel through the canals to get to the other rebels․ [Thank you to TubbyTapir for making this map on GMod]
Husk Undergrounds
Not much is known about this location‚ all info leads to this place being a place where combine tried establishing some worker depot for the universal union to gather more resources in a more remote location‚ but it ended with the combine being either left behind or killed․ [Thank you to Gildun for making the original map on Entropy Zero's 2 Workshop‚ and thank you to valve and the creators of Entropy Zero for putting together such an amazing game]
Civil Protection Outpost Grid 9 5
A warehouse for humanity now turned into an outpost by the civil protection units that work with the combine․ Workers are also known to go to this location to stock up and be assigned to either a civil protection unit or a OTA unit․ But this area is still in the city‚ which begs the question․ How easy is it to breach this location and to steal their recources? [Thank you to TubbyTapir for making this map originally on GMOD (Name gm_strife)]
Half Life 2˸ Infested Mining System
An underground tunnel system within the bounds of city 17‚ turned into a xen infested hell-hole for anyone that comes across this location․ The combine use this location to gather samples from Race-X and other xenian bacteria within the location․ Not much is known about this location outside of the race-x portals appearing in this location more then others and the combine use it to test out the race-x⁄xenian life forms․[Thank you to the original creator of the Entropy Zero 2 for making this lovely map ˸D]
Half Life 2˸ White Forest Inn
A location near white forest where rebels take refugee and hide far far away from the combine․ Combine tech was established later when they heard gordon freeman was on their way to white forest․ They proceed to set up an ambush to eliminate them for good․ [Thank you to RileySV for making this map on gmod․ I really enjoy white forest and I can't wait to see what else get's uploaded on gmod]
Nova Prospekt
The mainpoint of the combines expoditions․ If you do anything to irritate the combine‚ you will be sent here․ Regardkess of how bad it really was․ This is one of the last places you want to go to willingly or unwillingly [Thank you to MAESA on gmod for combining all the maps into one‚ and thank you to ValvE for such a lovely chapter]
Outpost Radio Static
The outlands are cold and unforgiving‚ but besides the destruction and damnation out there‚ humanity seems to have found a way to live there‚ away from the combines reign․ Since food is also hard to come by within the outlands‚ they rely on the xen lifeforms to survive․ [Map created by TubbyTapir on gmod]
Outpost Steamlabs
Steamlabs is a once local location for small refugee's trying to research smaller topics such as xenian life and what they feast off of and how they act in their day to day lives․ While in the research of the new life forms‚ they have caught word of rebels around City 17 trying to make teleportation to get from one location to the other without much issue․ The rebels here have started to get a gathering of a mass populi of those trying to help in any way they can․ While getting support is usually nice‚ this may cause the combine to notice these anti-citizens targeting specific units‚ which in return will most likely make it harder to retrieve items․ But that is up to the rebels to see if the combine will up their control or leave them alone․ [Thank you to Valve to making this map]
Half Life 2˸ The Wastelands [Daytime]
A huge empty waste land on where the combine transport not only their goods but also units to xen-infested wastelands like this one․ While trying to take care of the xenian outbreaks across the world‚ the rebellion has managed to make a small village for the rebellion to live in and hide from the combine forces․ This area isn't too heavily infested when it comes to xenian spores‚ so rebel are able to live here without needing gas masks and the combine are able to keep their location within the middle without much struggle․ [Thank you to Steel_Tsunami for making this lovely map on gmodǃ I love the beta astethic and I feel as we need more beta mapsǃ]
City 18 Ruins
Welcomeǃ Welcome to city 18ǃ A former shell of what this place used to be‚ taken over by the combine and remembered as the "Snowy wasteland city"․ Loyalists are usually located to this city with some refugee's getting located here through standard relocation tickets․ [Thank you to the original person who made this map on gmod (HEAT-FS)Edit by Griggs]
Control Point Wasteland Bravo
Welcome to the wastelands my friendsǃ You have probably the worst job known to man kind now [Map creator MishaUltraSex on gmod]
City 17 Outskirts District 2
Once a used part of the city for the combine‚ now turned into a forgotten land with combine remnants scattered around․ While this place may be forgotten and left alone by the combine‚ rebels have managed to take over the location and use it as a hiding spot for refugee's and other citizens that come across this location․ [Thank you to LazarusOregon for making the original map on gmod "Rebel Surge (HL2 Custom Campaign)"]
Rainy Night Civil Protection Outpost
Once a way for humanity to control water near by the city‚ it's now used as a way for citizens to escape the city from the combine and a way for the combine to control more parts of the world․ Civil protection are stationed out here‚ watching and waiting for any poor citizen or zombie to stumble across this sector so they can dispose of them․ While this is a place for the combine‚ the citizens of earth still manage to go here without being detected․ [Thank you to Valve for originally making this map]
Station 30
This is a tiny subway map with the goal of hiding refugee's from the combine‚ not a lot is given to this outpost but they do have rockets․ They can't use them but they still have them for travelers
Half Life 2˸ City 17 Uprising
The combines lovely city sector is now turned into a destroyed‚ ruin of what it was originally․ The rebellion managed to make what they can out of the destroyed city and hide until the rebellion managed to leave the city․ But those who remain‚ still fight against the combine and what ever else remains in the city․ [Thank you to TubbyTapir for making such a lovely map on gmodǃ]
Train Station
A lost area discovered by combine and refugees․ The base is habitable area dealing with a bit of headcrabs
Nova Prospekt Teleporting Room
In the prison everyone fears and everyone hides from‚ the combine have started to build a teleporter so they can go from one place to another in their own universe instead of relying on universal teleportation․ The rebels are unaware about this and so are most of this teleportation let alone that their is a spy reporting most of the details of the teleporter to the combine․ [Thank you valve for the map]
Canal Outpost Station 10
This location is located in the canals‚ combine never check up on this location so rebels have started to flee here for safe keepings․ Be careful though‚ due to the lack of combine watching over‚ xen is bound to show up and cause some kinda of issue․ [Thank you to tandy giving out the link to this map Gmod addon by TubbyTapir]
Half Life 2˸ Underground House [Gateway to Arbeit 3]
An extended part of Arbeit 2's security system‚ this leads to Arbeit 3‚ where the borealis is being held at‚ while the rebels have this location‚ they try their best to make sure no combine units even get close to this area․ A final stand for the rebels to make sure no combine make their way here‚ let alone they don't take the only thing that could aid the resistance [Thank you to breadman for making the map originally on Entropy Zero 2]
City 17 District 04 [REBEL CONTROL]
Within the City 17 Sector‚ there are parts where the combine have simply forgot about them and made sure citizens couldn't get there․ Though citizens couldn't get there‚ the rebels manage to slither through the cracks of the combines supervision and manage to live and hide here․ They didn't gather much of a gathering of people there‚ but the people who do live there live happily knowing that they get to use the perks of the combine's power generators across the city without having to worry about civil protection watching near-by․ They managed to rob civil protection outposts near by and hide here with no real trace of them ever being within the city․ [Ported from gmod‚ created by Romeevan‚ Marco198‚ and dj hectic]
Half Life 2˸ Unknown Sector of City 17
Welcome to a small qz sector near by city 17‚ where humanity hides refugees‚ and headcrabs sometime fester the location․ Citizens have gotten some exports from the combine through illegal means to establish enough of a living quarters here to continue living and thriving outside of the combines control․ Though‚ every once in a while‚ combine deploy grunts and civil workers to look at the area and see if the area is with taking over or not․ Most squads that are deployed here die within the first week before extracting due to infestation outbreaks and headcrabs wondering onto this location․ [Thank you to doggy prozac and Kauru for making the map originally on gmod called zs_vector_v2]
The Shoreline Outpost
Not much is fully known about this location‚ the only thing known and certain is that this is a mixed area․ Rebels‚ antlions‚ and combine are known to dwell around this area․ The combine own the warehouse on the other side of the coast․ And the rebels own the destroyed houses․ Antlions have the entire sand and what ever lies below the sand․ [Thank you to TubbyTapir for making this lovely map on GMOD]
Half Life 2˸ Combine Controlled Bridge
During the combines reign over earth‚ the combine made a small location along the coastline‚ where trains moves with easy access and the combine soldiers watch over the little sector to ensure that the trains cross over safely and don't crash or end up being interrupted within the outland zones․ Even though the combine have a strong control over this area‚ it doesn't stop the rebellion from living near by in secret‚ hiding away from the combine to ensure the safety of humanity with small attacks at their supply depot and general survival off of the xenian life forms that life within the sector․ [Thank you to ValvE for making such a lovely and interesting gameǃ Everytime I end up thinking about half life 2‚ I tend to think about the bridge location more then I do city 17․ Its been wonderful to make not only such a lovely map but such a lovely series of maps with a game I adore․]
City 17 Industrial Canals
Welcome to the closest wastelandsǃ There is nothing out here besides for xen‚ xen spores‚ and combine patrols․ But do not worry‚ rebels can also be located out here in a little hut far from this location․ But knowing how the combine invade this location offten‚ will they survive much longer? [Thank you so much to MonarchMonk for porting this to gmod․]
Half Life 2 Beta˸ City 17 Terminal District
Once you depart from the combine train system‚ you are welcomed into a small city with a small amount of infestation‚ housing‚ and restraunts that you can pick from․ The combine though strict‚ will most likely leave you alone depending on how everyone within the city acts․ [Thank you to ValvE for making such a lovely concept‚ wish I got to see more of it․ And thank you to simple jack for making this lovely map on Gmod]
Half Life 2˸ Quaratine Zone˸ Monorail System
Once a way for citizens to travel from one location to another‚ is now turned into a xen-infested area where civilians can't enter or exist properly without dealing with the combine or the infected․ Zombies‚ bullsquids‚ and other things like that are known to wonder around the controlled area․ Combine are known to wonder the entire location where they have intergrated most of their technology within the monorail system․ With that being said‚ if there doesn't end up being any combine in the area‚ there are plenty of lockers scattered around to where you can get ammo refills for your weapons or resin to modify your weapon using the fabricator․ [Thank you to TubbyTapir for making this lovely map on Gmodǃ]
CS2_Mirage
Welcome to CS2_Mirage․ Plant a bomb [Doesn't exist] at either point A or B to win ˸≻․ Or you could be cool and disable to bomb
Half Life 2˸ Arbeit Communications Warehouses
Outside of the facility of Arbeit 1 lies a dormant office room like complex where rebels live in and turned into a storage room for their weapons and armor․ While the combine are imposing their rule over earth and taking over every major city‚ rebels up above decided to take this time to turn it into a form of research facility where they try to discover inter dimensional travel and what is causing the anomalies up in the arbeit facilities․ Not much else is known about this location․ [Ported from Entropy Zero Two‚ created by the Lovely development team of Entropy Zero 2 and BreadMan․]
City 28 Disctrict 13
A lovely location to live in‚ though the combine do have control over it․ The feeling of the combine breathing down your neck is showin through the streets but in the aparments you will be safe․ Beware the outskirts though‚ zombies have been known to run around that area and leave behind the bodies of those who tried to hide from the combine․ [Thank you to New Dawn Sets for making this map originally on gmodǃ And thank you to Mastiff and Coppertop for some of the propaganda postersǃ]
Half Life 2˸ Arbeit Lobby [Arbeit #1]
Much isn't known about this location․ All there is known about this location is that humanity was able to find this location under the eyes of white forest‚ and build up a small outpost for humanity where people who were apart of the combine who defected․ There are supplies within this location‚ before and during the combines take over․ While the combine forces are down and weakened‚ humanity is trying to find portal technology to combat the combine with technology they have․ [Thank you to the dev team of Entropy Zero and Breadman for making such a lovely gameǃ I love the campaign maps so much]
Bendy and the Lone Wolf˸ Boris Safehouse
Within the depths of the ink machine‚ there lived a lonley wolf who had only one goal․ To survive in the cruel world he was brought into․ He uses the elevator to gather supplies from the other floors․ But the ink demon is known to wonder around in other territories․
Boneworks Blank Box
Welcome to the blank box‚ where people can test how their avatars work‚ lighting‚ and what notǃ
Canal Outpost Delta
This is a small outpost with a small group of rebels usually hanging out in here․ Hiding from the combine and their vast weapons‚ this place is easily the best location to hide from a hunter chopper․ But the canals are a tricky place to walk around in‚ there might be headcrabs running around here․ So be preppared and try not to die․ [Thank you to Valve for making this map originally]
City 28 Disctrict 13 Nighttime
A lovely location to live in‚ though the combine do have control over it․ The feeling of the combine breathing down your neck is showin through the streets but in the aparments you will be safe․ Beware the outskirts though‚ zombies have been known to run around that area and leave behind the bodies of those who tried to hide from the combine․ [Thank you to New Dawn Sets for making this map originally on gmodǃ And thank you to Mastiff and Coppertop for some of the propaganda postersǃ]
Canal Checkpoint #3
On the way to City 17‚ you may stumble across this location where the civil protection monitor and track all transports․ Not much else is really known about this location‚ but the civil protection forces have integrated themselves into this small area and made it a worthy checkpoint to processes goods from anywhere to city 17․ Zombies are also known to wonder around here and cause issues for the civil protection and workers that stumble out here‚ so they established shields to prevent more containment breaches․ [Thank you to ValvE for making this map‚ this is from Half Life 2 Deathmatch]
Bendy and the Lone Wolf˸ Art Studio
The Art studio‚ where the magic happened and where life was given to the drawings․ This is where the cartoon everyone knows well and loves was created and was allowed to dance․ Though‚ it has been some time since the cartoons continued and the ink demon has grown rather relentless․ This is a scavenging location for those who are unlucky enough to be trapped within the ink machine․ Though‚ they dare not temp the ink demon․
Halo˸ New Mombossa Oni Offices
Welcome to the Oni Office site withing New Mombossaǃ This area though limited‚ does have it's fair share of locations to walk around in and admire the lighting within the mombossa streets․ This map was made for more of a fire-fight like mode for VRChat so if you wish to roleplay combative stuff here‚ this map will do well for youǃ [Thank you to the devs of Halo for making such a lovely game․ ODST was such a lovely game to play]

